
Welcome to my Portfolio
I am a professional game designer who specializes in creating classic and innovative video games. With expertise in design, art, programming, business, and sound design, I offer a dynamic skill set and a passion for creating engaging gaming experiences. My unique selling point lies in my extensive knowledge and adaptability, making me a valuable player in the gaming industry.
My love for great entertainment, novel graphics, and engaging stories fuels me. I work hard to bring my vision to life to create a unique gaming experience for all my clients. Read on to learn more about what I do best.


My Story
I have been an avid video game enthusiast since a very young age, playing games from Sega Genesis to modern video games and old school CD computer games to the new AAA.
In 2014, I started university in Computer Science, but moved on to Game Development and Entrepreneurship in 2015, pursuing my dream of becoming a game developer, in hopes of figuring out where I fit in the industry.
Since then I have developed multiple games alongside fellow students and have worked on a company delivering dozens of mod game designs for Among Us and Minecraft.
Who I Am
My Projects
Highlights
I am passionate about creating engaging gaming experiences. Check out some of my favorite developed games. My work remains true to my vision, and I invite you to take a look at an array of my past games to see what I've got in store for the future.
Unsolved
September - December 2015
Starting my course by making a text-based video game, I and four other people decided to write an interactive story following a detective trying to solve a violent murder inside a remote village surrounded by mountains. During this project, I worked on designing the game elements, mechanics, plot elements, and project management.
Ascend
February - May 2016
Taking another step forward with almost the same team members, I collaborated to design, programed, and drew assets for a 2D platforming game that combined puzzle elements with action platforming. Unsolved was about a curious villager from an underground town who wanted to explore the rest of the world.
Final Fronteeth
February - May 2017
My second shot at a 3D game was Final Fronteeth, a third-person spaceship shooter with a dental theme. I joined this project midway and contributed to game mechanic ideas and worked on modeling 3D assets.
Moonwave
September 2017 - May 2018
My first Unity game was Moonwave, a space-themed arena brawler game with funny sound effects and satisfying mechanics. For this project, I modeled the gun asset, designed the levels, set up moving particles, designed the title, and collaborated on designing mechanics.